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- #GAME MAKER STUDIO PRO TO GAME MAKER STUDIO 2 PDF#
- #GAME MAKER STUDIO PRO TO GAME MAKER STUDIO 2 PROFESSIONAL#
I've been using game maker for around 5 years.
#GAME MAKER STUDIO PRO TO GAME MAKER STUDIO 2 PDF#
At first I was following some PDF tutorials which helped me make my first game (a car that could jump on platforms lol). A friend of mine had introduced me to game maker 8.
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I started making games during grade 8 before I migrated to a new country.
#GAME MAKER STUDIO PRO TO GAME MAKER STUDIO 2 PROFESSIONAL#
Modify this camera with simple variables providedĭisclaimer: I am not by any means a professional game maker developer.One camera to be used anywhere in the game.one persistent object that controls the game.Check, place and remove index of a tileset with scripts.Tile collision script: I personally use tile collision for collisions in my games.This system uses JSON which means, it can be scaled to larger projects a lot easier.Buttons that can be interacted with and modified.
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Pause Menu: // Add to pause menu with only changing a few variables in its state script.States: // You can add as many states as you'd like.Global variables to refer to layers easier.Aspect ratio and resolution of the game.You can even use this to make slow motion effects! :D.Simple DT and DT_Fixed variables to use across the project.what are you doing? Delta Time is a very important part of making the game fair. If you are not using Delta Time in your game.So here is the template project that could be used for many many new projects, or the ones that already exist. With this template, I can just start working on the mechanics of the game and have a better time. These systems include:Īfter spending a lot of time redoing the same thing for different projects, I decided to make a template that I could use for most of my projects. I make a lot of games and it always takes a long time just to get the basic systems of the game going. I am a video game developer and I have used game maker for more than 4 years. NOTE: Since I am no longer supporting this project, I decided to distribute it for free!
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